Three architectures for volume rendering


Hesser, Jürgen ; Männer, Reinhard ; Knittel, Günter ; Straßer, Wolfgang ; Pfister, Hanspeter ; Kaufman, Arie


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URL: http://ub-madoc.bib.uni-mannheim.de/1753
URN: urn:nbn:de:bsz:180-madoc-17536
Document Type: Working paper
Year of publication: 1995
The title of a journal, publication series: None
Publication language: English
Institution: School of Business Informatics and Mathematics > Sonstige - Fakultät für Wirtschaftsinformatik und Wirtschaftsmathematik
MADOC publication series: Veröffentlichungen der Fakultät für Mathematik und Informatik > Institut für Informatik > Technical Reports
Subject: 004 Computer science, internet
Subject headings (SWD): Visualisierung , VLSI , Volumen-Rendering , Ray casting
Keywords (English): scientific visualization , volume rendering , ray-casting , graphics hardware architecture
Abstract: Volume rendering is a key technique in scientific visualization that lends itself to significant exploitable parallelism. The high computational demands of real-time volume rendering and continued technological advances in the area of VLSI give impetus to the development of special-purpose volume rendering architectures. This paper presents and characterizes three recently developed volume rendering engines which are based on the ray-casting method. A taxonomy of the algorithmic variants of ray-casting and details of each ray-casting architecture are discussed. The paper then compares the machine features and provides an outlook on future developments in the area of volume rendering hardware.




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