The Project World - Gamification in Project Knowledge Management


Schacht, Silvia ; Morana, Stefan ; Maedche, Alexander



URL: http://aisel.aisnet.org/cgi/viewcontent.cgi?articl...
Additional URL: http://aisel.aisnet.org/ecis2014/proceedings/track...
Document Type: Conference or workshop publication
Year of publication: 2014
Book title: Proceedings of the 22nd European Conference on Information Systems (ECIS) 2014 : Tel Aviv, Israel; June 9-11, 2014
Page range: Track 04, Paper 10
Date of the conference: 09.-11.06.2014
Place of publication: Atlanta, Ga.
Publishing house: AISeL
ISBN: 978-0-9915567-0-0
Publication language: English
Institution: Business School > Wirtschaftsinformatik IV (Mädche -2015)
Subject: 650 Management
Keywords (English): Gamification , Project , Knowledge Management System , Knowledge Reuse
Abstract: To this day, companies struggle to manage what they know. More specially, project teams are reinventing the wheel by finding already known solutions or making mistakes that were already made in the organization. Many researchers are studying the challenge of managing knowledge, and they often focus on knowledge documentation, storage, and transfer. However, mostly knowledge reuse is omitted by research. In this paper, we present a gamified project knowledge management system to address this gap. Du to the integration of gamification mechanisms we follow a new approach to enable project teams to share their experiences and thus, reuse project-related knowledge. With our work we contribute to both research and practice. On the one hand, we follow the call of researchers for more studies in the field of gamification since its effects needs to be tested and demonstrated by applying rigorous research methods. On the other hand, by following the new way of integrating gaming mechanisms in a knowledge management system, we open a new area for research opportunities in knowledge management research. Furthermore, practitioners may leverage our proposed ideas and build specific artifacts adapted to the actual needs of the organization and its employees.
Additional information: Online Ressource

Dieser Eintrag ist Teil der Universitätsbibliographie.




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Schacht, Silvia ; Morana, Stefan ; Maedche, Alexander The Project World - Gamification in Project Knowledge Management. Track 04, Paper 10 In: Proceedings of the 22nd European Conference on Information Systems (ECIS) 2014 : Tel Aviv, Israel; June 9-11, 2014 (2014) Atlanta, Ga. [Conference or workshop publication]


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