On Synthetic Workloads for Multiplayer Online Games: A Methodology for Generating Representative Shooter Game Workloads


Lehn, Max ; Triebel, Tonio ; Rehner, Robert ; Guthier, Benjamin ; Kopf, Stephan ; Buchmann, Alejandro ; Effelsberg, Wolfgang


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DOI: https://doi.org/10.1007/s00530-014-0359-z
URL: https://ub-madoc.bib.uni-mannheim.de/37273
Additional URL: http://link.springer.com/article/10.1007%2Fs00530-...
URN: urn:nbn:de:bsz:180-madoc-372736
Document Type: Article
Year of publication: 2014
The title of a journal, publication series: Multimedia Systems
Volume: 20
Issue number: 5
Page range: 609-620
Place of publication: Berlin [u.a.]
Publishing house: Springer
ISSN: 0942-4962
Publication language: English
Institution: School of Business Informatics and Mathematics > Praktische Informatik IV (Effelsberg -2017)
Subject: 004 Computer science, internet

Dieser Eintrag ist Teil der Universitätsbibliographie.

Das Dokument wird vom Publikationsserver der Universitätsbibliothek Mannheim bereitgestellt.




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Lehn, Max ; Triebel, Tonio ; Rehner, Robert ; Guthier, Benjamin ; Kopf, Stephan ; Buchmann, Alejandro ; Effelsberg, Wolfgang (2014) On Synthetic Workloads for Multiplayer Online Games: A Methodology for Generating Representative Shooter Game Workloads. Open Access Multimedia Systems Berlin [u.a.] 20 5 609-620 [Article]
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