Affective computing in games


Guthier, Benjamin ; Dörner, Ralf ; Martinez, Hector P.


DOI: https://doi.org/10.1007/978-3-319-46152-6_16
URL: http://link.springer.com/chapter/10.1007/978-3-319...
Additional URL: https://www.researchgate.net/publication/308901967...
Document Type: Book chapter
Year of publication: 2016
Book title: Entertainment computing and serious games : International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, revised selected papers
The title of a journal, publication series: Lecture Notes in Computer Science
Volume: 9970
Page range: 402-441
Author/Publisher of the book
(only the first ones mentioned)
:
Dörner, Ralf
Place of publication: Cham
Publishing house: Springer
ISBN: 978-3-319-46151-9 , 978-3-319-46152-6
Publication language: English
Institution: School of Business Informatics and Mathematics > Praktische Informatik IV (Effelsberg -2017)
Subject: 004 Computer science, internet

Dieser Eintrag ist Teil der Universitätsbibliographie.




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Guthier, Benjamin ; Dörner, Ralf ; Martinez, Hector P. (2016) Affective computing in games. Dörner, Ralf Entertainment computing and serious games : International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, revised selected papers Lecture Notes in Computer Science Cham 9970 402-441 [Book chapter]


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