How players manage moral concerns to make video game violence enjoyable


Klimmt, Christoph ; Schmid-Petri, Hannah ; Nosper, Andreas ; Hartmann, Tilo ; Vorderer, Peter



DOI: https://doi.org/10.1515/COMMUN.2006.020
URL: https://www.degruyter.com/view/j/comm.2006.31.issu...
Additional URL: https://research.vu.nl/ws/portalfiles/portal/23672...
Document Type: Article
Year of publication: 2006
The title of a journal, publication series: Communications : The European Journal of Communication Research
Volume: 31
Issue number: 3
Page range: 309-328
Place of publication: Berlin ; Boston, MA
Publishing house: De @Gruyter
ISSN: 0341-2059 , 1613-4087
Publication language: English
Institution: School of Humanities > Medien IV (Vorderer)
Subject: 070 News media, journalism, publishing

Dieser Datensatz wurde nicht während einer Tätigkeit an der Universität Mannheim veröffentlicht, dies ist eine Externe Publikation.




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Klimmt, Christoph ; Schmid-Petri, Hannah ; Nosper, Andreas ; Hartmann, Tilo ; Vorderer, Peter (2006) How players manage moral concerns to make video game violence enjoyable. Communications : The European Journal of Communication Research Berlin ; Boston, MA 31 3 309-328 [Article]


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