A Generic Proxy System for Networked Computer Games


Mauve, Martin ; Fischer, Stefan ; Widmer, Jörg


URL: http://dx.doi.org/10.1145/566500.566504
Document Type: Conference or workshop publication
Year of publication: 2002
Book title: NetGames '02 : Proceedings of the 1st workshop on Network and system support for games
Page range: 25-28
Place of publication: New York, NY
Publishing house: ACM Press
ISBN: 1-58113-493-2
Publication language: English
Institution: School of Business Informatics and Mathematics > Praktische Informatik IV (Effelsberg -2017)
Subject: 004 Computer science, internet
Abstract: In this work: in-progress report we present the general outline of a research project which aims at providing proxy support for networked computer games. The problems of both client-server and fully replicated architectures are discussed and we reason that employing proxy technology, which has been successfully used for other networked applications, is advantageous for this class of applications as well. In particular we describe how a proxy system for networked computer games can help with providing congestion control, achieving robustness, minimizing the impact of network delay and providing fairness.

Dieser Eintrag ist Teil der Universitätsbibliographie.




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Mauve, Martin ; Fischer, Stefan ; Widmer, Jörg A Generic Proxy System for Networked Computer Games. 25-28 In: NetGames '02 : Proceedings of the 1st workshop on Network and system support for games (2002) New York, NY [Conference or workshop publication]


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